Material and shader: unity3d

When u import fbx models into scene, materials also does get import along with. I had a few fbx models, i imported them. There was one texture that wasn’t getting rendered properly. I inspected the material, checked the properties and values at inspector window. I played with the “shader” values, by default my materials were using “diffuse”.
diffuse
Material was showing change at scene for each “shader” type. There was one shader that worked; “transparent diffuse”.
transparent_diffuse

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